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Photo Gallery in Second Life

So I created a place for people to come and see my artwork in Second Life.  I plan on creating a virtual comic book and have it available to anyone who would like to read it.  This space also houses my photography studio, for times when I need a special background or no background.

It is nestled away on my sim, down the street from the apartment I put my private stuff into.  It is a small place but I really liked how it turned out!

This is the back room where the comic will be once I have it scripted.  It has comfy couches and some warm candles to brighten up the room.

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Nostalgia in Second Life

A few days ago, I was thinking about how long I had been a part of the Second Life community.  It’s been a really long time!  Over 9 years!  That is a long time to be a part of any virtual community.

It also got me thinking about how far the graphics have come!  And that led naturally to the evolution of my Vedis Seid character.  Below you will find a picture from one of her very first builds.  This is not my first avatar, by far, but it is when Vedis became that black eyed beauty so many fell in love with.

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2011?  Yeah, that was a while ago, for sure.  Layered clothing, and not much of it.  She had already become a part of the Legacies 1981 sim in Secondlife at this point and was starting a very small brothel there.  Legacies 1981 was a lovely little Victorian fantasy sim run by the amazingly innovative Trijin Bade.  (His LARPs HUD was one of the few HUDs in Secondlife I can actually tolerate.)

Her story really blossomed in this sim and it is, hands down, one of the favorite stories I have told in Secondlife.  She is one of the characters in the comic, though we will never know the fullness of her story there.

This character introduced me to some of the most wonderful of people, who helped shape my life in very real ways.  Because of the importance of that I felt like I couldn’t truly leave her behind.  So for the past few weeks I have been updating her, when I can.

Check out what she looks like now.

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Oh, hello there.

Vedis has gotten an overhaul for sure!  Mesh body (SLink Hourglass), ears (*~*Illusions*~* Fairy Elf Ears) and clothing (*Just BECAUSE* Venom Gown) makes a big difference.  Those tentacles (Xoph’s Tentaculus Exoticus) are the same though I have changed the texture.  The eyes (FATEeyes) I have had for several years now, but not back as far as the first picture.  The horns are much more modest due to in character reasons.  Maybe someday I’ll write that story out.  If there is interest.

But the best part of her new look?

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Her mesh head not only has facial expressions, but facial expressions that LOOK NORMAL.  I have been waiting YEARS for that.  The facial expressions with regular avatars are so limited it really made taking photos difficult if you were trying to express emotion with poses, rather than just fashion pictures.

Bento has added even greater benefit with the ability to curl fingers and have more realistic movement of tails and the like.  I haven’t found a tail replacement for her yet, and sadly the tail she is known for looks horrible against this build.  Even more than the tentacles they stick out like a sore thumb, so until I can find someone who can reproduce it with the Bento bones, I won’t use it.

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Oh yeah, these photos look SO much better.  Don’t you think?

I’m sure she has more stories to tell, she never could stay dead.

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Game Review: Hellblade Senua’s Sacrifice

For those of you who haven’t heard of this game, please take a moment to view the amazingly epic trailer above.

There is a lot of different reasons why I love this video game.  I’m going to make a list.

  1. It features a Pict as the main character and while it stretches the religion of the Norse, it doesn’t really break it.  The myths themselves are accurate and portrayed fairly well within the context of the game.  The Norse are the ‘bad guys’ in so much as they are the ones who caused the events that set off the story that you play in the game.  The Norse themselves are absent from the game itself.
  2. The graphics were stunning, but what made those graphics so amazing is that the game was actually acted.  The graphics are CGI, but the animations are motion captured and boy does it show.  This is one of the few games where it felt like the characters were actual people, and not something created to behave like people.  The eyes are what usually break that illusion and in this game, they eyes are nigh on perfect.
  3. This game explores mental illness.  The creators actually studied mental illness and had a group of people who actually experience mental illness who consulted on the gameplay and effects.  It explores it in a way that doesn’t pass judgement on those who suffer from these things, but as a way to show folks what these people deal with on a daily basis.  I have yet to find a game that addresses mental illness in a similar way.
  4. It is a shamanistic journey.  Outside of the mental illness aspects, this is a story of a woman going on a journey to save her loved one.  It hits several basic core aspects of shamanism and mysticism in varying different ways.  Combine that with the nordic mythology and it’s no wonder why this game is one of my favorites.
  5. The puzzles were fun and engaging.  Each area required you to think a little differently, yet still allowed you to utilize the skills you had gained in the previous areas.

There are no levels in this game, so you didn’t have to worry about skill trees or equipment.  You immersed yourself into this world and just enjoyed the ride.  It was fantastic.  I didn’t have to worry about character build, the story told you all you needed to know.

It’s not open world, so there is certainly a specific path you had to take, but the story it wove made up for the more ridged outline.  It couldn’t have told the story with the same depth and engagement without giving you a little nudge every now and then.

They added a mechanic where there was a possibility of losing your game saves if you died too much.  I died a LOT and never lost the saves, so I don’t know what that threshold was but it was more than should be needed for sure.

If there was one complaint I had about the game and that was the fighting mechanics.  Senua is slow, and the monsters are fast.  That is okay but it means that in order to beat the fighting scenes you spend most of your time doing two things, dodging the incoming hit, and then following through with a slash of your sword.  No matter what you are fighting, that is pretty much the totality of the combat mechanics.  There is also no way to change target focus until you are hit, or you just so happen to hit the monster on your way to your current target.  It’s not a game killer, but it’s certainly less than ideal.  Luckily the combat was balanced by the puzzles, so in the end the clunky combat didn’t take up the majority of the game.

10/10  I would HIGHLY recommend this game.

Once you have completed your play through make sure to check out the little trailer included with the game, it goes into more detail with how the game was made and the various consultants that they had to make sure it was as true to life as they could make it.  Just be certain to do it AFTER you finish the game as it contains spoilers.

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Photoshoot done!

2017

I finally got to get the photo-shoot for the next couple of comics done!  I should have enough pictures for three pages at least.

Most of the timing issues were my fault, as I am unusually busy right now, so I am thankful that the model was willing to work with me on that.

So now I am pulling out the good photos, organizing them and getting them edited into a usable comic page!

The next page is coming soon!

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Hello from the Middle of Chaos!

Hullo!

I have some amazing things planned for the comic and I am actively working on them. However, I am caught within a month of insanity. Between work commitments and personal commitments I am trying to find time to even write blog posts.

The Talon is one of the few avatars that is still housed on someone else’s account so I am having to try and schedule photo shoots around their schedule. They are playing heavily in the upcoming storyline so I am trying to get as many photos as I can with each shoot. It’s a challenge to bring it all together!

I haven’t forgotten about the comic! Quite the contrary I am working hard on getting the next several pages questions up and ready to go. I even have some exclusives just for my beloved Patrons! Let me know if you would like another Facebook live session where I can answer all your comic related questions!

All of this is coming soon!

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One Shot Role Play – First Contact

First Contact

When: Sunday, July 9th 2017

Where: Second Life

It has been over a thousand years since the Great Divide that split the continents and the creatures that lived upon them. The fae and humans have rebuilt their civilizations to the best of their ability on their long isolated landmasses.

Humans: Their numbers nearly decimated, it has been a struggle to regain the footing they lost during the downfall. Because of their relatively short life spans the fae have become subjects of myths and legends and most people have begun to focus on science to improve their life. The humans are now within the grip of an industrial revolution but they are beginning to realize their power sources are slowly killing them. Coal and oil has allowed them to build wild and strange machines but it is a dirty power source and the even the wealthiest people are beginning to suffer because of it’s slow creep of death and destruction across their lands.

Fae: Fae are long lived and powerful, though their memory is fickle. There are those who still remember human beings, though after a thousand years the details tend to blur. There are also many new fae who have never experienced the humans’ touch of mortality. They are a wary bunch, knowing there are creatures out there even more deadly than they are. They are creatures of magic so science has never taken root in their society. Why would they need it? Their magic does what ever they need it to do. If they cannot do the magic they need themselves, they certainly know of someone who can. Thus the Fae have tight knit networks of information. This is their true source of wealth. In a rigidly hierarchal society they can only move up in the ranks out of might or usefulness.

The Story: The humans need a better power source for the future of their survival so they begin to travel farther and farther from the ‘Civilized’ world. It isn’t until an intrepid group of Air Pirates are forced out into the vast expanse of the Great Waters as a last ditch effort to avoid certain doom that they discover the wondrous world of the fae, long thought lost. This is the story of the First Contact between human and fae after the 1000 year divide.

 

You have the choice of playing on the Fae side, or on the Human side.  I will mark the professions that are chosen as they come in.  First come first served.

Humans – Choose a profession:
Carpenter
Surgeon
Engineer
Navigator
Rigger
Cabin Boy

Fae – Choose a power:
Blood
Wind
Divination
Spring
Winter
Electricity

I will work with you to create your character before the game itself. Submit the form below and I will contact you directly.

 

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Patreon Rewards Update

To make the Patreon rewards more useful to folks, and easier for me to achieve on a monthly basis, I have updated them.

I have adjusted the price tiers to those that are most used, and given folks at each tier some fun things to experience.

One of the big changes is that I will be holding a monthly Q&A session on Facebook Live for everyone!  So if you haven’t liked the Facebook page do so now and you won’t miss a thing!

The first Facebook Live event will be June 14th at 6:00 cst.

The $3 and $10 tiers were dropped so that I can give you more bang for your buck on the other tiers.  I think it is going to make a big difference.

If you aren’t familiar with my Patreon page, head on over and check it out!  We would love to have you.

I hope you have a great day!

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Little Late this Week

Last week turned out to be a lot busier than I had anticipated.  Getting ready for the last game took up more of my time than it usually did, so I was unable to work on the comic at all.

I will be working on it this week and will have this page and next week’s page sorted before Friday.  So you will still get a comic this week, it just is going to be a little later than usual.

Sorry about that!